Facilitated team simulations
Leadership lessons people have to live through.
Your teams step into another world, make real decisions together, and bring what happened back to work.
Simulations

Imperia
Ten worlds. One war.
A facilitated management simulation about departmental priorities, shared responsibility, and the decisions that connect them.
Enter Imperia

Crown of the Seas
Get there. Get home.
A facilitated team simulation about planning, risk, and the difference between reaching a goal and completing the journey.
Enter Crown of the Seas
Next world
A new world is being built. Tell us what your teams need to practise.
In development
A workshop tells people what good looks like. A simulation shows them what they actually do.
Inside a fictional world, the stakes feel real and the mistakes are safe. Teams see their own habits play out, then talk honestly about them.
- Working across silos
- Trust and shared responsibility
- Escalation and conflict
- Planning under uncertainty
- Risk and reward
- Negotiation
How it works
Enter the world
A briefing sets the scene and gives every team a role, a goal and a reason to care.
Decide together
Teams debate, commit and act from their phones, with the clock running.
Watch it unfold
A shared big screen shows the whole room what those decisions are doing.
Bring it back to work
A facilitated debrief connects what happened in the room to what happens at work.